

Pretty standard for this sort of game I suppose, but even with only a single region to explore, I felt a real thirst to acquire and test new weapons and pants. Tim: What I suspect won’t get old for me is the gun collecting and modifying, and the chance to outfit my character is all sorts of differently patterned pants. Tom, unfortunately, chose that moment to land. Side note: At one point Tim and I were waiting for Tom to pick us up in a chopper, and decided we should destroy the evidence of the car we had stolen using bullets and a grenade.

It’s cool in multiplayer, too: we took down snipers guarding a stronghold by numbering them 1-3, then each taking one of them (though I missed my shot while everyone else hit). In singleplayer, you can tag and number enemies and your AI pals will target them, and fire once you take out your target. Which is fine by me.Ĭhris: Syncing attacks is fun.

Wildlands pretty directly splices Just Cause with the more recent Far Cry games, leaving not much of the serious-ish Clancy stuff behind. Speaking of which, my biggest takeaway from the beta is that I actually want to play this game now. Or I won’t until the game comes out on March 7. Life’s great melancholy is the paths left unexplored, and I fear I will never know the joy of ventilating low level drug industry dudes from the safety of vertiginous construction machinery. But I got greedy, popped my drone, and stumbled off the edge. I was going to be your eye in the sky (well, eye on the crane), delivering justice one expertly aimed sniper round at a time. Tim: I still feel a genuine sense of loss about that. We saw a tall thing, had a helicopter, and said “I wonder if this will work?” It did. It was a fantastic moment, made better by the fact that it wasn’t any sort of pre-scripted thing. One time we saw a construction crane overlooking our target, so I carefully hovered close enough to it for Tim to jump on top and use it as a sniper perch. One of the best ways we found to storm enemy compounds was to hover a chopper directly over head, send out drones to scout everything out, then land (or parachute out) and waste all that time and planning by blowing up a gas tank and just busting out the heavy weapons anyway. Tom: As Chris mentioned, the helicopters were a lot more practical and more fun to use for planning assaults. Not everyone who owns a radio leaves it on all the time, videogames. Tim: Shoot the radio out like Harvey Keitel in Bad Lieutenant.Ĭhris: I've been shooting radios! Not car radios, but the radios you find in camps, because they are always on. Make for some classic on/off comedy scenes.Ĭhris: Whenever anyone else was driving I would ask them to please turn off the radio. James: I wish the passenger could mess with the radio too.

The beta was limited to one section of the map, a mountainous region that was a bit of a pain to travel by car or motorcycle since the driving is currently so sloppy and screechy, so traveling by air was much more convenient, which led to plenty of enjoyable (though often disastrous) helicopter heists. There were a handful of story missions and the usual Ubisoft distractions: while traveling around there were enemy patrols and compounds to tackle, and icons showing places to acquire ammo, skill points, and weapon upgrades. Wildlands feels like a combination of the somewhat senseless destruction of Just Cause and the outpost assaults of Far Cry 3 and 4, and that’s all fine with me. Throw in some fun extras, like tiny drones you can dispatch to scout ahead and tag enemies, and the ability to recruit AI rebels and call in mortar strikes, and the result is a lot of fun. Chris: If a game lets you grab three of your buddies, highjack cars together, drive off cliffs, steal helicopters, crash planes, carefully plan assaults on enemy strongholds and freak out when those plans collapse, I’d say you’re off to a good start.
